A2 Skatepark concrete shader

I’m working on a volunteer visualization for the future Ann Arbor Skate Park. I’ve got a workable procedural concrete shader and lighting setup – here on couple of simple meshes as a texture and lighting test. I’m trying to keep things simple – I’ll be adding some paint-effects-to-polygon trees for the final model, and that often adds a lot of polys to the final scene.

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