I’m going a slightly way on this project – since my primary interest is rendering and environments, I’m going to use my character as a prop and animate an environmental factor – in this case, dust collecting around the character. The character will be textured as a toy.
First, here’s my finished character design:
Here’s my environment concept sketch – just blocking out basic lighting and a touch of color at this point.
I don’t really think of myself as an animator, but I had a lot of fun working on this.
My ‘final’ rendered model with texture. Liked the fur. It’s pretty smooth when you use the software renderer.
Room for improvement:
- Some metal/damage/interface detail around the leg sockets would be nice
- I don’t love the head plastic texture – I was going for the old beige computer case look, but since the head is the only part with that material, it might look odd
- The wings aren’t nearly as subtle as I’d like. They’re transparent, and they have a nice rainbow reflection at the right angle….but the veins seem fuzzy to me.
I’ve got a lot of environments I’d like to do.
A quick render of the finished wasp medical drone model. Looking forward to rigging and texturing.
Based on feedback from our group critique, I refined the syringe/stinger area of the wasp in a sketch.