Project 2 progress update 3

Spent pretty much the whole day in the studio. From the list:

  • Finished destroying the base
  • Cleaned up the base geometry so I only have what’s needed in the scene
  • Created lots of debris…tiny debris, medium debris…
  • Modeled a ground plane
  • Positioned, repositioned, and positioned stuff some more

Here’s a quick software render – no materials to speak of except a transparent blinn as a placeholder for the glass. I like how it’s shaping up.

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