Spent pretty much the whole day in the studio. From the list:
- Finished destroying the base
- Cleaned up the base geometry so I only have what’s needed in the scene
- Created lots of debris…tiny debris, medium debris…
- Modeled a ground plane
- Positioned, repositioned, and positioned stuff some more
Here’s a quick software render – no materials to speak of except a transparent blinn as a placeholder for the glass. I like how it’s shaping up.